Friday, July 17, 2009

Digital Storytelling

As stories go, this post is unoriginal.

It is the re-production of an essay I had to come up with for a digital storytelling course I did at QUT a few weeks ago. I've decided to leave the references in, because a) I can't be bothered taking them out and b) maybe they might be of some use to people studying in the field. Feel free to mark me with a fail in comments.

To the rest of you, all I can say is, once upon a time...

Storytelling has long been part of the human condition. According to the Storytelling Encyclopaedia, it is one of our primary defining characteristics as human beings. The oldest tale known in any language is the Epic of Gilgamesh which tells the story of the fifth king of Uruk who lived over four thousand years ago. In the skilful hands of Sumerian storytellers, the real Gilgamesh was transformed into a tragic fictional hero and a template for Oedipus, Lear and Hamlet. Such stories were passed on from generation to generation using whatever media was available at the time: speech, stone tablets, papyrus, paper, broadcasting and cinema. Now with the rise of digital media and the Internet, it is only natural that storytelling should colonise that environment too. Here it goes by the name of Digital Storytelling (hereafter DST). This essay offers a definition of DST and looks at how it developed and how it can be taught. There are four case studies; the BBC Capture Wales project, the Youth Internet Radio Network (Australia) project, the Kelvin Grove Urban Village project (also in Australia) and South Africa’s Sonke Gender Justice Network. The essay will conclude with a brief discussion of how DST fits in the innovation commons and discuss what role it has to play in fostering democracy in a global environment.

Democracy is about people and all people love a story. Everyone is drawn to storytelling because it is a process that involves relationships. The storyteller’s goal is to speak with directness and intimacy to build a bridge between the story and the audience (Leeming 1997, 14). Storytellers need tools to build those bridges. The visionary Marshall McLuhan (1969) said all tools were merely “extensions of man (sic)” but not everyone has access to the same level of extensions. The scant availability of storytelling tools meant that mass media dominated the form in McLuhan’s twentieth century global village. That traditional one-way broadcasting model is now breaking down as complex peer-to-peer communications network patterns begin to emerge (Hartley & McWilliam 2009, 3). Futurists such as John Perry Barlow (n.d) and Nicholas Negroponte (1995) offered utopian visions of possibilities in the digital realm. Whereas in space no one can hear you scream, in cyberspace there is a “resuscitation of voice” (Notley & Tacchi 2005, 75). The wildfire success of Youtube showed the potential of the Internet as an audio-visual medium while the extraordinary uptake of social networks demonstrated that broad hunger for human contact has not diminished (Hartley & McWilliam 2009, 4). The need for relationship bridges is constant – and DST is a powerful tool to build those bridges. Digital stories are “mini-movies” combining the age old art of storytelling with the use of modern technology (King 2008, 4). DST liberates its users from mass media’s practical monopoly on the mediated representations of the collective production of identity (Notley & Tacchi 2005, 75). It is a meta-tool using a variety of sub-tools including cameras, scanners, digital voice recorders, soundtracks, the Internet and computers with film editing programs (Lovett 2007, 76). And along with other similar textual systems such as blogs, it challenges the traditional distinction between professional and amateur production and radically changes the nature of the producer / consumer relationship (Hartley & McWilliam 2009, 4).

It is hardly surprising then, that many people see it as a powerful pedagogic tool. According to Cazden et al, the fundamental purpose of education is to ensure that students benefit from learning in ways that allow them to participate fully in public and community life (quoted in Fletcher & Cambre 2009, 110). The use of DST tools and techniques promotes learning which posits students as constructive agents, building rather passively receiving knowledge (Sadik 2008, 488). It has been used for numerous functions including preserving community and personal histories, engaging and motivating learners, creating digital portfolios, celebrating achievements and events, and presenting factual information (King 2008, 4). Because of its ability to construct a strong personal sense of place, identity and history (Burgess et al 2006, 9), it has also been enthusiastically embraced by students. What teachers and students alike are finding out is its remarkable adaptability and effectiveness in any capacity where there is a human story to tell.

One of the important markers for the development of DST was the BBC Capture Wales project. The project emerged in 2001 out of a partnership between BBC Wales and Cardiff University by adapting the folk culture model associated with the Berkeley Center for Digital Storytelling. The project amplified ordinary Welsh voices (Burgess 2006, 1) in an attempt to recreate the “bardic function” for the digital age. The bardic function originally described how television spoke for the culture at large and all the individually differentiated people within it (Fiske & Hartley 2003, 64). DST replicates this function by allowing a “performance of the self in the context of power” (Hartley & McWilliam 2009. 19). While the BBC stressed that each story was as individual as the storyteller, it imposed a strict uniform construction. They had to contain 250 words, a dozen or so pictures and be of two minutes length (BBC Wales 2009). These creative limits were crucial to its success. As the BBC stated “it’s the observation of that form which gives the thing its elegance (BBC Wales 2009). The constraints produced hundreds of offbeat and quirky stories of love, family and home in which the past and the present inform each other (Fletcher & Cambre 2009, 114). Capture Wales works in two ways. It is both an inter-cultural communication using a universal channel to tap into the world of the imagination, and it is also a mediated community that operates in a geographical space forming a community network (Burgess 2006). It has also become an important template for DST in the western world.

The BBC techniques were closely studied by Brisbane’s Queensland University of Technology (QUT). When QUT moved into its new campus at inner suburban Kelvin Grove, it partnered with the Queensland State Government to capture the rich mix of indigenous, military and educational history of the area it was about to inhabit (Klaebe & Foth 2006, 1). They launched a public history project about the Kelvin Grove Urban Village (KGUV) using themes of urban regeneration. The project’s groundbreaking ethnographic active research methodology added an action component of a community of contributors to the traditional practice of informed reflection (Klaebe 2006, 6). The four year Sharing Stories DST project aimed to capture local voices with a view to “inform, educate and entertain” (Klaebe 2006, 7). But as well as being a history lesson, the project also had a grand forward-looking aim. It wanted to “re-invigorate a more contemporary interpretation of community values in a networked society and enhance the capacity to interpret and engage with our urban environment by raising awareness of the socio-cultural background and heritage of new community members” (Klaebe & Foth 2005, 1). The success of the project’s digital stories depended on the Internet, that ultimate “network of networks” which Lessig called “one of the most important innovation commons that we have ever known” (Lessig 2005, 55). Klaebe and Foth cited Horrigan’s optimism about the great potential of the Internet and new media for government service delivery and community building in urban developments (Klaebe & Foth 2005, 2). The ulterior goal of the KGUV is to show that inner-city densification is the solution to South East Queensland’s urban sprawl. It is the mix of urban studies, public history and the connective potential of new media that gives Sharing Stories its explanatory power.

But connectivity alone does not ensure community. Another QUT sponsored project examined an application of DST out on the technology-poor edges of society. The Youth Internet Radio Network (YIRN) project was designed as an open access architecture platform to promote the propagation of digital content among young and marginalised Queenslanders. DST has a natural affinity with radio; they are both means to connect with, and imaginatively create, communities (Hartley & Notley 2005, 554). The researchers used the digital stories of the “peripheral” young people at YIRN not only to understand the different ways they constructed cultural affiliation, but also to explore their feelings of isolation, boredom and lack of opportunities (Notley & Tacchi 2005, 79). The subjects used their digital stories to subvert and challenge the way society saw them. The production of creative content on the Internet had the potential to bring these disaffected youths in from the periphery. It was the creation of “DIY Citizenship”, an outlet for people who are inventing senses of themselves and who seek a voice and form through which to narrate their lives (Hartley 2005, 112). DIY Citizenship is formed from everyday practices such as chat, photosharing and storytelling which constitute the threads from which the social fabric is knit (Burgess et al 2006, 11). This concept fits in with the founding vision of DST pioneer Joe Lambert - co-founder of Berkeley’s Center for Digital Storytelling (CDS) - who said that DST was rooted fundamentally in notions of democratised culture that was the hallmark of the folk activist traditions of the 1960s (Lambert 2002, 2). YIRN’s overall yearning, following the CDS, was appropriately grand. It was no less than an “exploration of the emancipatory and democratising potential of new media technologies” (Notley & Tacchi 2005, 75).

The CDS, meanwhile, is expanding its own role in democratising culture globally. It partners with organisations in 34 countries to develop DST initiatives tailored to meet local needs (Storycentre.org n.d.). One such organisation is South Africa’s Sonke Gender Justice Network. South Africa has the largest number of people in the world living with HIV, with an estimated six million people living with the disease (Sonke Gender Justice Network n.d., 1). The network aims to change gender relations which it sees as a “fundamental force” driving the rapid spread of HIV (Sonke Gender Justice Network n.d. 1). The network believes that giving a voice to those affected by violence and HIV is a crucial success factor in overcoming the problem. It partnered with CDS to produce the Silence Speaks initiative to train staff and conduct DST workshops in poor urban areas of Johannesburg and Cape Town (Storycentre.org n.d.). Organisers said the everyday stories that emerge from these workshops “tend to be in short supply” while media representations that do make news segments tend to encourage sensationalism and pity (Storycentre.org n.d.). For the Sonke project, DST not only offered a peer-to-peer communication channel to overcome the negative stereotyping of mass media, but was also a tool to foster agency among people that might otherwise be considered victims (Lundby 2008, 7). And while Lambert warns that DST does not function explicitly as therapy, he says we must recognise the emotional and spiritual consequence of its work (Lambert 2002, 95). The story, as the Sonke Project shows, is a safe place to be heard.

But if more outlier groups such as the “peripheral youth” of YIRN and the women of Sonke are to succeed with DST, then access to the technology is important. It must be as free as possible, but not be too easy. An important finding from the experience of a State Library of Victoria children’s program is that digital media which are rich in hands-on processes often deliver better outcomes than those that “do the hard work for you” (Curry 2008, 11). Creativity needs to be allied to hard work to achieve satisfactory outcomes and more research work needs to be done to understand the complex relationship between the process and outcomes of digital media. The role of storytellers themselves as cultural consumers of texts needs attention also. Following De Certeau, Jenkins framed consumers as textual poachers who integrate media representation of their favoured texts within their own social experience (Jenkins 2006, 39). While this is an alluring metaphor, it ignores the fact that real life poaching is illegal activity. Poachers can now become gamekeepers using Creative Commons licences legal under Australian law (Hartley & Notley 2005 559-560). Creative Commons allows users to access wide-ranging material without content creators having to give up copyright (Fitzgerald et al 2007, 6). Like any open source system, the Creative Commons attempts to act as a “viral spiral” – it just needs to become more common. Anderson (1991) described how newspapers acted as a glue defining “a national imagining” during the golden age of print capitalism, and now the distributed network environment of the Internet and the innovation commons is providing a new “global imagining”. But like the national one it is replacing, global imagining must be informed by human relationships. DST can play a large and powerful role in bridging the audiences with the stories of this brave new world.

references:

Anderson, B., 1991, Imagined communities: Reflections on the origin and spread of nationalism (revised Ed). London: Verso
Barlow, J., n.d. “The economy of ideas”, Wired, accessed 07/07/2009
BBC Wales 2009, A Guide to Digital Storytelling, accessed 07/07/2009
Burgess, J, 2006, “Hearing ordinary voice: Cultural studies, vernacular creativity and digital storytelling”, Continuum: Journal of media and cultural studies, 2 (20).
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Civic Engagement: A Cultural Citizenship View of New Media”, Proceedings
Communications Policy & Research Forum, Sydney.
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Fitzgerald, B., Bledsoe, E., and J Coates, 2007, Unlocking the potential through creative commons: An industry engagement and action agenda, ARC Centre of Excellence for Creative Industries and Innovation
Christopher, F. and Cambre, C., 2009, “Digital Storytelling and Implicated Scholarship in the Classroom”, Journal of Canadian Studies; Winter 2009; 43, 1
Fiske, J. and Hartley, J., 2003, Reading Television, London: Routledge
Hartley, J., (ed.) 2005, Creative Industries, Malden MA: Blackwell
Hartley, J., and McWilliam, K. (eds.) 2009, Story circle: Digital storytelling around the world, Chichester: Wiley-Blackwell
Hartley, J. and Notley, T. 2005 “User-led Content and Self-creating Communities: History Repeating Itself? Understanding "Internet Radio" in the Context of the Development of Radio” in Radio in the World: Radio Conference 2005; Healy, S., Berryman, B., Goodman, D., (eds.) Melbourne: RMIT Publishing
Jenkins, H., 2009, Fans, bloggers and gamers: Exploring participatory culture, New York: New York University Press
King L., 2008 “Digital storytelling: stories create a storm”, FYI: the Journal for the School Information Professional, v.12 n.4 p.4-6; Spring 2008
Klaebe, H., 2006, “Speculation and Innovation: applying practice led research in the creative industries” in Proceedings Speculation and Innovation: applying practice led research in the creative industries, Vella, R. (ed.) Queensland University of Technology.
Klaebe, H. and Foth, M., 2006 “Capturing Community Memory with Oral History and New Media: The Sharing Stories Project” in Proceedings 3rd International Conference of the Community Informatics Research Network (CIRN), Prato, Italy
Lambert, J., 2002, Digital storytelling: Capturing lives, creating community, 2nd edition, Berkeley: Digital Diner Press
Leeming, D., (ed.) 1997, Storytelling Encyclopaedia, Phoenix: Oryx Press
Lessig, L., 2005, “Commons on the wires” in Creative Industries, Hartley, J. (ed.) Malden MA: Blackwell
Lovett, N., 2007, “Family as Helpers: Using Digital Storytelling to Explore the Help-seeking Behaviour of Adolescent Girls” in Generations of Relationships and Relationships across Generations: Conference Proceedings; the Combined 7th Annual Conference of the Australian Psychological Society's Psychology of Relationships Interest Group and International Association for Relationship Research Mini-conference;. Pearce, Z. (ed). Melbourne: Australian Psychological Society
Lundby, K., (ed.) 2008, Digital storytelling, mediatised stories, New York: Peter Lang
McLuhan, M., 1969 (1964), Understanding media: The extensions of man, London: Sphere
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Notley, T. and Tacchi, J. 2005, Online Youth Networks: Researching the Experiences of 'Peripheral' Young People in Using New Media Tools for Creative Participation and Representation Journal of Community, Citizen’s and Third Sector Media and Communication Issue 1 February 2005
Sadik, A., 2008, “Digital storytelling: a meaningful technology-integrated approach for engaged student learning”, Educational Technology, Research and Development; Aug 2008; 56, 4
Sonke Gender Justice Network, n.d., Sonder Gender Justice: Capacity Statement, downloaded 15/07/2009
Storycentre.org, n.d. Case Study: Sonke Gender Justice Network: Exploring Links Between Gender, Violence, and HIV and AIDS in South Africa accessed 15/07/2009

2 comments:

Anonymous said...

Gilgamesh the prototype for Oedipus, Lear and Hamlet? I would have thought Odysseus and Herakles. (No hint of yearnings for Ninsun, who was probably the only woman in all of Uruk that Gilgamesh didn't go for). Tragedy? For Enkidu maybe, but Gilgamesh is wiser and stronger at the end of the tale than at the beginning.

BTW: The most obvious character in other literature based on a Gilgamesh character HAS to be Noah based on Ziusudra/Utnapishtim, with Tarzan/Enkidu as runner-up.

Derek Barry said...

Hi Dave,

thanks for dropping by - I'm an admirer of your Balneus blog.

I'll also bow to your FAR superior knowledge of Gilgamesh!

cheers
Derek