Showing posts with label Chess. Show all posts
Showing posts with label Chess. Show all posts

Friday, September 19, 2008

The crowd of Turin: The application of wisdom in chess and football

Through a recent article in Club Troppo, I heard about a couple of excellent blog posts by Michael Nielson. Nielson is a Queensland educated writer and scientist who now lives in Toronto. In the first post, Nielson outlines six rules for rewriting that Troppo’s Nicholas Gruen rightly calls “simple but compelling”. Gruen then asks his readers to see how Nielson himself measures up to these rules in the second post, a fascinating story about “the chess game of the century”.

In this post Nielson talks about the famous chess game in 1999 played over the Internet between then-world champion Garry Kasparov and “the World”. Over 50,000 individuals from more than 75 countries participated in the game. One move was made every 24 hours with the World’s move decided by a vote which was open to everyone. Kasparov won a fascinating contest in 62 moves after 51 percent of the World team voted to resign. Afterwards Kasparov called it “the greatest game in the history of chess.” He said it was never clear who was going to win and he expended more energy on this one game than any other in his career. Although Kasparov was far better than any single contributor to the World team, collectively they produced one of the strongest games ever played.

The idea that a bunch of amateurs would give the best in the business a run for their money should not strange to anyone who has read James Surowiecki’s classic 2004 book, The Wisdom of Crowds. In a series of remarkable stories, Surowiecki shows how mass collective decision making consistently beats that of the few, even when those few are experts. His thesis was that groups are remarkably intelligent and are often smarter than the smartest people in them.

Will Brooks
, a former BBC sportswriter, took this idea to heart when he founded the company My Football Club in 2007. His idea was a fan-owned and fan-run football club in which the each of the owners would have an equal say in the day-to-day management of the team. With the help of thousands of subscribers, Brooks bought a controlling interest in the Football Conference (England’s fifth football tier) team Ebbsfleet United FC based in Kent. The fans are now the legal owners of the club and members vote on team selection and player transfers.

The club is doing very well under the crowdsourcing arrangement. There are currently 30,000 internet members who pay £35 annually for the privilege. Twenty percent of the membership login to the club’s website every day, posting thousands of messages and debating issues such which players to recruit to how to increase attendance at games. The club hopes to gain promotion to the football league in the next few years. Already Brooks experiment has paid off on the field. This year Ebbsfleet United won the FA Trophy (the highest accolade for semi-professional teams) in May beating Torquay 1-0 at Wembley, becoming the first team ever from Kent to win the trophy. At the club’s request, the game was made available as a live online video feed to satisfy members in the US, Australia and across Europe.

The Ebbsfleet experiment in trust and mass participation stands in stark contrast to the Italian experience. In “The Wisdom of the Crowds”, Surowiecki discussed the corruption that tears at the heart of Italian football. In 2002 Italy were knocked out of the World Cup by South Korea after Byron Moreno, the Ecuadorian referee made two crucial errors that gifted the co-hosts victory. Surowiecki noted how Italian fans didn’t blame Moreno for his incompetence but instead accused him of “criminal behaviour” in league with football’s governing body FIFA. If Italy lost, then it had to be because of a global conspiracy for which Moreno was just the front.

Although no evidence emerged in the weeks that followed to support the conspiracy theory, Italian newspapers and fans remained convinced it existed. Surowiecki put it down to the fact that corruption is assumed to be the natural state of affairs in Italian football. Every season some new scandal emerges and claims of corrupt referees are commonplace. Games are negative, foul-ridden affairs where defeat is never accepted as an outcome of a fair contest. There is a total lack of trust between participants and the system is geared to protecting interest at the cost of entertainment. Cheating on the field of play is commonplace and even encouraged. This problem was noted by AC Milan playmaker Gennaro Gattuso when he said in 2003: “The system prevents you from telling the truth and being yourself.”

Gattuso is not alone in despising the system, but no one seems to be able to address the issue. In the absence of trust, the pursuit of self-interest is the only strategy that makes sense. Surowiecki says Italian football has failed to find a good solution to the problem of co-operation. Co-operation problems involve more than just co-ordination, he says. To solve these problems, the members of a group need to adopt a broader definition of self-interest than that of maximising profit in the name of short term demands. Trust is needed. Successful co-operation relies on people who repeatedly deal with each other over time. The promise of continued successful interaction keeps the participants in line. The key to co-operation is what Robert Axelrod called “the shadow of the future.” Or as Surowiecki says, the best approach is to be “nice, forgiving, and retaliatory.”

Friday, March 03, 2006

Chess: Battle for Musical Squares

A board, chequered black and white.

64 squares. 2 to the power of 6. Two cubed cubed. 16 pieces each.

Half the squares are taken by stylised pieces as they fall off against each other in primal colours (or non colours if you are of a mind to describe white so.)

Pawns aptly named, infantry men in Old French ultimately reaching back to Latin ‘Pes’ the foot. These footmen are the cannon fodder of the board taking timid steps forward after the likely giant leap at the start who capture in oblique, semi-ecclesiastical manner. They may be lucky enough to avoid the cowards fate of en passant – where he falls not even at the site of its own demise. They do however present a dogged determined physical line of defence only the leaping knights can overcome at the start of the game.

The angular knight with its delightful one-step two-step heartily jumps over all obstacles in its pretty polka. Its dressage can not be interrupted by a defensive cordon and needs a stout attacker to combat its showy magic. It is at once cheval and chevalier and just as likely to attack in either direction. But the knight despite his Janus headed showmanship is slow and cumbersome. Its operating range is within a handful of local squares. It cannot easily dash for safety. This fatal combination of flashy danger and easy prey means that the mortality rate for knights is high at the start of a game. The knights and the bishop can often be seen jousting for control of the centre at the start.

Like the Knight, his Eminence grise the Bishop is usually quick out of the block and into the action on the board. They are of similar value (both worth about 3:1 to the pawn under normal exchange rates) though the slick cleric moves in mysterious ways, diagonally, to be exact. The route must be unoccupied. This diagonal force has the result of always keeping the Bishop on the straight and narrow. Once a white squared Bishop, always a white squared Bishop, and once a black Bishop always a black Bishop. If there are two black Bishops on black squares then either your opponent is cheating or you are. The bishop is a crucial member of the aristocracy but not the most important.

Next up in rank is the Rook (worth roughly five pawns.) The Rook is the King’s castle both in shape and also in alternate name. He is also his castle-mate in the only swapping move allowed in chess. In a sleight of hand worthy of the Knight, the King and Rook exchange homes as long as it is the virginal move for both pieces and His Majesty is not under attack. This has the double advantage of increasing the security of the cynosure of the game and bringing the heavy artillery quickly into the middle. Like the bishop, the Rook (old French ‘rok’ from the Arabic ‘rukhkh’ meaning 'chariot') must have a clear line of sight to advance but because of his seignureal rights he does so in straightforward fashion, up and down, left and right. The Rooks patrol the rows and columns with increasingly dangerous intent especially after the early high mortality of the minor pieces and pawns settles the board. The Rooks do not like clutter and as the game progresses will become more involved in skirmish to keep their lines clean. With a rook, what you see is what you get.

That leaves their Majesties at the scene of their coronation centrepiece. King on his own coloured square, Queen on her opposite.

The Queen is the power piece of the board. She reigns supreme with the equivalent power of both the Bishop and the Rook’s move in her arsenal. She roams diagonally and straight and is to be feared. Long, tall and crowned, she flies hither and thither across the board, attacking here, defending there and always full of intent. She is the most powerful piece but not the most important. That honour goes to His Majesty, the King.

The King is far and away the most ambiguous piece on the board - timid and critical. His move is barely better than a pawn, scrabbling just one square at a time, though crucially in any direction. And yet to capture this crawling piece is to immediately end the game. Whenever the King is attacked, it is the most powerful restraint and the attackee must drop other ideas and attend to his Majesty’s safety before progressing with anything else. While the defender is so occupied, the attacker can proceed with whatever other nefarious plan he or she has in mind. God may save the King, but often his allies can be picked off while the deity is so occupied.

There is no sweeter sound in chess than the cry of ‘checkmate’ when the King can be defended no longer and all recourse to safety is at an end. Checkmate, the game is up! The word, like many other chess terms comes from the Old French ‘eschec mat’ again originating in Arabic ‘shah mat’ which means simply The King is Dead.

Finally we return to the lowly Pawn who has a venomous sting in its inconsiderable tail. Should you be silly enough to let one of your opponents pawns loose, it is capable of marching to the end square where it can undergo a metamorphosis of royal proportions. There it can be Queened and transform itself to rule the roost.

The origin of the game is still disputed but most likely to have emerged from India. where it was called Chaturanga. The earliest mention of Chaturanga, or any version of chess, appears in the Sanskrit epic Mahabharata, written 2,500 years ago.

It was Chernev and Reinfeld in their book Winning Chess that quoted the use of the word Googol or or one followed by a millions zeroes or ten duotrigintillion to describe the number of possible chess moves. That name was eventually bastardised to form the world's most pervasive Internet search engine.

Don't do harm. Play chess instead.